Adobe Animate Core Skills: Level 2 Course Outline
*** Platform Note: This class for Mac or PC Users ***
Adobe software is virtually the same on the Mac and PC platforms. When taking this class from one of our locations, it will be taught using PC hardware with Windows software. Minor Mac keyboard and interface differences will be highlighted by the instructor. When taking this course from home or office, students can use either PC or Mac hardware to attach to the hosted Windows-based Adobe software.
Overview
This class includes a thorough review of the Animate interface including how to use tools and panels, and how to customize and save workspaces. You will also gain an understanding of authoring and output file types.
After completing this course you will know how to use the Library Panel and the Timeline, how to edit properties, preview movies, modify animated content, and set up properties for the stage. You will learn how to create shapes and text for animation, create symbols and instances, and learn to animate size, position, color, effects, transparency and filters.
You will learn the differences between frame-by-frame animation, motion paths and motion tweens, as well as how to set easing, and how to animate camera motion. The class also includes an introduction to the Motion Editor and editing property curves.
Finally, you learn about publishing animations for various outputs, including HTML5 and Flash Player.
*** Version Note ***
Our Creative Cloud classes upgrade to the latest CC version as soon as new training materials are released from Adobe. Typically new content is available within 2 to 4 months of a software release.
Interested in More Training?
For individuals seeking comprehensive training, we offer bundles so that you can attend multiple Adobe Animate classes at a discount. For more information on savings, go to:
Adobe Animate Bundle
Target Student
This course is appropriate for beginners and for those who are self-taught on the basics of Animate. Experienced users may find they can benefit from a Core Skills: Level 1 class to fill in the gaps in their knowledge. If, however, you are already familiar with the content covered in the Level 1 course, you can view the Level 2 course outline here:
Animate CC Core Skills: Level 2
Having Trouble Taking Off Work for Training?
We have another option: Adobe On-Demand. These self-study classes let you learn at your own pace on your own time. This option blends Adobe Official training materials with video tutorials, quizzes, and real world project-based labs to offer a cost-effective alternative to our live instructor-led classes. To learn more, click on the link below:
Adobe On-Demand: Adobe Animate CC
Prerequisites
Basic computer and file management skills are required for Core Skills level Adobe courses. Students should know how to - locate, copy and open files; create folders; arrange, re-size, minimize and maximize application windows; start and exit programs; manage use of multiple programs simultaneously; and switch between open programs.
Course Outline
Animating with Modern Rigging
Getting started
What is modern rigging?
Using the Asset Warp tool
Editing your rig
Animating your rig
Organizing warped assets
Editing warped assets
Rigs with branching joints
Warp options
Propagating rig edits
Single joints
Using Flexi bones
Making envelope deformations
Animating Symbols with Motion Tweens
Getting started
Understanding the project file
About motion tweens
Editing the path of motion
About the Motion Editor
Viewing options for the Motion Editor
Adding complex eases
Animating the Camera
Animating camera moves
Getting started
Using the camera
Attaching layers to the camera for fixed graphics
Exporting your final movie
Animating Shapes and Using Masks
Getting started
Animating shapes
Understanding the project file
Creating a shape tween
Changing the pace
Adding more shape tweens
Creating a looping animation
Using shape hints
Previewing animations with onion skinning
Animating color
Creating and using masks
Animating the mask and masked layers
Easing a shape tween
Inverse Kinematics with Bones
Getting started
Character animation with inverse kinematics
Creating the pedaling cycle
Disabling and constraining joints
Adding poses
Inverse kinematics with shapes
Simulating physics with springiness
Tweening automatic rotations
Rig mapping
Creating Interactive Navigation
Getting started
About interactive movies
ActionScript and JavaScript
Creating buttons
Preparing the timeline
Creating destination keyframes
Navigating the Actions panel
Adding JavaScript interactivity with the Actions panel wizard
Creating the “Shop now” button
Playing animation at the destination
Animated buttons
View outline in Word
IAN2CC