MOC On-Demand: 20483-Programming in C# Course Outline
*** Note: This is an On-Demand Self Study Class, 5-days of content, 90-days unlimited access, $995 ***
You can take this class at any time; there are no set dates. It covers the same content as the 5-day instructor-led class of the same name. The cost for this MOC On-Demand class is $995. (Applicable State and Local taxes may be added for On-Demand purchases, depending on your location.) Microsoft Enterprise customers paying with Software Assurance Vouchers, see SATV Payment note below.
MOC On-Demand Learner Profiles
MOC On-Demand is a self-study training solution that was designed for two types of learners. First, MOC On-Demand is a great fit for experienced IT professionals who don't need a traditional 5-day class to upgrade their existing skills. They can pick and choose topics to make the most effective use of their time. Second, MOC On-Demand is perfect for highly-motivated individuals who are new to a technology and need to space their learning over a period of weeks or months. These learners can take their time and repeat sections as needed until they master the new concepts.
About MOC On-Demand
Our MOC On-Demand classes are self-study courses with 30 to 40 hours of content. They include hours of videos, hands-on labs using the actual software, and knowledge checks and were created by Microsoft to mirror the content found in the traditional live instructor-led version of this course. Those features are all part of the standard MOC On-Demand training. But don't settle for the standard MOC On-Demand class! Check out the "ONLC Extras" that you get when purchasing this course from us.
ONLC Training Centers bundles in valuable extras with our MOC On-Demand Courses. These items are not available from other training companies.
Courseware After the Course.
Get the digital courseware that is used in the live, instructor-led version of this class. While the MOC On-Demand access goes away after 90 days, you will have access to the "extra" digital courseware for an unlimited period of time.
24/7 Online Support.
You will be able to chat online with a content matter expert while you are taking your MOC On-Demand class. And, with your permission, the expert can even take over your computer to provide with assistance with your labs.
These add-ons are available exclusively by ONLC Training Centers and are offered to you at an additional cost.
Certification Pak, $150.
Interested in obtaining certification? Get a Transcender practice exam and a Microsoft exam voucher at this reduced price.
ILT Listener, $250.
Want to listen in and follow along with a live Instructor-Led Training (ILT) class? We offer this option for individuals on a limited budget who have time during the day to hear a live class in progress. ILT Listeners have access to their online support chat expert during the class but they do not have direct access to the live instructor.
ILT Participant, $ Varies.
You've purchased MOC On-Demand, have gone through the training and decided that you still want a live class. Just pay difference between MOC On-Demand course and and the Instructor-Led Training (ILT) class and you can have a seat in our live class. Get both self-study and live, instructor-led training for the retail price of the instructor-led class alone!
Paying with Software Assurance Training Vouchers (SATV)
For Microsoft Enterprise customers paying with Software Assurance Vouchers, the cost of this class is 5 vouchers--this includes access to the self-study materials, the student workbook, 24/7 access to an online expert, and a corresponding exam voucher, if applicable, upon request.
Do You Still Prefer a Live, Instructor-led Class?
Already know MOC On-Demand is not right for you? We also offer this same course content in a live, instructor-led format. For more details, click on the link below:
This self-study class (equivalent to our 5-day instructor-led course) teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.
The course introduces many of the techniques and technologies employed by modern desktop and enterprise applications, including:
• Building new data types.
• Handling events.
• Programming the user interface.
• Accessing a database.
• Using remote data.
• Performing operations asynchronously.
• Integrating with unmanaged code.
• Creating custom attributes.
• Encrypting and decrypting data.
At the end of the course, students should leave the class with a solid knowledge of C# and how to use it to develop .NET Framework 4.5 applications.
This course uses Visual Studio 2012, running on Windows 8.
This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment.
At Course Completion
After completing this course, students will be able to:
• Describe the core syntax and features of C#.
• Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
• Implement the basic structure and essential elements of a typical desktop application.
• Create classes, define and implement interfaces, and create and use generic collections.
• Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
• Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
• Create and use an entity data model for accessing a database and use LINQ to query and update data.
• Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
• Build a graphical user interface by using XAML.
• Improve the throughput and response time of applications by using tasks and asynchronous operations.
• Integrate unmanaged libraries and dynamic components into a C# application.
• Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
• Encrypt and decrypt data by using symmetric and asymmetric encryption
Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following:
• How to name, declare, initialize and assign values to variables within an application.
• How to use:
◦arithmetic operators to perform arithmetic calculations involving one or more variables;
◦relational operators to test the relationship between two variables or expressions;
◦logical operators to combine expressions that contain relational operators.
• How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE.
• How to create a simple branching structure using an IF statement.
• How to create a simple looping structure using a For statement to iterate through a data array.
• How to use the Visual Studio IDE to locate simple logic errors.
• How to create a Function that accepts arguments (parameters and returns a value of a specified type.
• How to design and build a simple user interface using standard controls from the Visual Studio toolbox.
• How to connect to a SQL Server database and the basics of how to retrieve and store data.
• How to sort data in a loop.
• How to recognize the classes and methods used in a program.
Module 1: Review of C# Syntax
This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.
• Overview of Writing Applications using C#
• Datatypes, Operators, and Expressions
• C# Programming Language Constructs
Lab : Developing the Class Enrolment Application
• Implementing Edit Functionality for the Students List
• Implementing Insert Functionality for the Students List
• Implementing Delete Functionality for the Students List
• Displaying the Student Age
Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.
• Creating and Invoking Methods
• Creating Overloaded Methods and Using Optional and Output Parameters
• Handling Exceptions
• Monitoring Applications
Lab : Extending the Class Enrolment Application Functionality
• Refactoring the Enrolment Code
• Validating Student Information
• Saving Changes to the Class List
Module 3: Developing the Code for a Graphical Application
This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.
• Implementing Structs and Enums
• Organizing Data into Collections
• Handling Events
Lab : Writing the Code for the Grades Prototype Application
• Adding Navigation Logic to the Application
• Creating Data Types to Store User and Grade Information
• Displaying User and Grade Information
Module 4: Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.
• Creating Classes
• Defining and Implementing Interfaces
• Implementing Type-safe Collections
Lab : Adding Data Validation and Type-safety to the Grades Application
• Implementing the Teacher, Student, and Grade Types as Classes
• Adding Data Validation to the Grade Class
• Displaying Students in Name Order
• Enabling Teachers to Modify Class and Grade Data
Module 5: Creating a Class Hierarchy by Using Inheritance
This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.
• Creating Class Hierarchies
• Extending .NET Framework Classes
• Creating Generic Types
Lab : Refactoring Common Functionality into the User Class
• Creating and Inheriting from the User Base Class
• Implementing Password Complexity by Using an Abstract Method
• Creating the ClassFullException Class
Module 6: Reading and Writing Local Data
This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.
• Reading and Writing Files
• Serializing and Deserializing Data
• Performing I/O Using Streams
Lab : Generating the Grades Report
• Serializing the Data for the Grades Report as XML
• Previewing the Grades Report
• Persisting the Serialized Grades Data to a File
Module 7: Accessing a Database
This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.
• Creating and Using Entity Data Models
• Querying Data by Using LINQ
• Updating Data by Using LINQ
Lab : Retrieving and Modifying Grade Data
• Creating an Entity Model from the The School of Fine Arts Database
• Updating Student and Grade Data Using the Entity Framework
• Extending the Entity Model to Validate Data
Module 8: Accessing Remote Data
This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.
• Accessing Data Across the Web
• Accessing Data in the Cloud
Lab : Retrieving and Modifying Grade Data in the Cloud
• Creating a WCF Data Service for the SchoolGrades Database
• Integrating the WCF Data Service into the Application
• Retrieving Student Photographs Over the Web
Module 9: Designing the User Interface for a Graphical Application
This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.
• Using XAML to Design a User Interface
• Binding Controls to Data
• Styling a User Interface
Lab : Customizing Student Photographs and Styling the Application
• Customizing the Appearance of Student Photographs
• Styling the Logon View and the StudentPhoto Control
Module 10: Improving Application Performance and Responsiveness
This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.
• Implementing Multitasking by using Tasks and Lambda Expressions
• Performing Operations Asynchronously
• Synchronizing Concurrent Access to Data
Lab : Improving the Responsiveness and Performance of the Application
• Ensuring that the User Interface Remains Responsive When Retrieving Data for Teachers
• Providing Visual Feedback During Long-Running Operations
Module 11: Integrating with Unmanaged Code
This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.
• Creating and Using Dynamic Objects
• Managing the Lifetime of Objects and Controlling Unmanaged Resources
Lab : Upgrading the Grades Report
• Generating the Grades Report by Using Microsoft Office Word
• Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern
Module 12: Creating Reusable Types and Assemblies
This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.
• Examining Object Metadata
• Creating and Using Custom Attributes
• Generating Managed Code
• Versioning, Signing and Deploying Assemblies
Lab : Specifying the Data to Include in the Grades Report
• Creating the IncludeInReport Attribute
• Generating the Report
• Storing the Grades.Utilities Assembly Centrally
Module 13: Encrypting and Decrypting Data
This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.
• Implementing Symmetric Encryption
• Implementing Asymmetric Encryption
Lab : Encrypting and Decrypting Grades Reports
• Encrypting the Grades Report
• Decrypting the Grades Report
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